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Unreal Engine 4 - RPG Engine Toolkit Tech Demo

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This is not a game, this is a playable area that shows off some of the features in the RPG Engine Toolkit. Feedback is welcomed positive or negative. I will consider every feedback extremely. 


Feedback can be posted on the post on my facebook page: 

https://www.facebook.com/12-CatBlack-Studios-152913014823124/


This demo is playable with a XBox controller/Keyboards. Controls are included in the download content. 


This tool kit is designed for beginner to intermediate developers that want to make a role playing game. This tool is aimed at a database driven design for an RPG System, from character creation, event flows, item creation, etc. This tool kit provides an easy to use, and easy to customize interface and workflow to help others start their own RPG project.

Details about the features can also be found in the download content. 

The features are as follows: 

Overview

RPG Database Manager

• Event flow creation for NPCs, dialogue, shops, triggered events, and zones.

• Create grade based character classes

• Create heroes using customized classes and set the games starting party.

• Create items with a variety of data types and mixed combinations.

• Create configurable weapons/armors

• Create spells and special attacks

• Create Monster Definition Data

• Create Summon Monster Data

o Note: Implementation example not available currently

• Create Monster Spawn Groups for respawnable monster areas.

• Add new map locations for other RPG Editor Elements

NPC Character Generator

• Create characters using different combination of morph targets

• Append shirt, pants, hair, and shoes to the base model

• Change body, shirt, pants, hair, and shoe textures loaded into texture template structures

• Add Custom Character templates to use your own character template models

• Random button to easily generate random characters

Implemented examples

• Active Battle System (button mashing battle type)

• Item usage system

• One spell example

• Stat Leveling System

• Monster Battle AI System

• Party AI System

• 2D Tracker Digital Map System

• Player/Party Interface System

• Battle History Tracking

• Night lamps automatically turning on based on the time of day

• One implemented vehicle: (Hover board)

• Saving and Loading System

• One example of a character melee combo

• Test GUIs Implemented

• Title Screen

• Game Menu with radar

• Battle Menu

• Pause menu

o Party Display / Equipment

o Items

o Map

 Hex Map 2.0 – Uses a hex grid to dynamically generate a hex height map of the area around you, as well as marking points of interest on the map.

o Options

• Save Menu

• Load Menu

• Inn/Item/Armor Store Menu

• Game Over Menu



RPG Engine ToolKit:

https://www.unrealengine.com/marketplace/rpg-engine-toolkit

$0+

Unreal Engine 4 - RPG Engine Toolkit Tech Demo

This is not a game, this is a playable area that shows off some of the features in the RPG Engine Toolkit. Feedback is welcomed positive or negative. I will consider every feedback extremely. 


Feedback can be posted on the post on my facebook page: 

https://www.facebook.com/12-CatBlack-Studios-152913014823124/


This demo is playable with a XBox controller/Keyboards. Controls are included in the download content. 


This tool kit is designed for beginner to intermediate developers that want to make a role playing game. This tool is aimed at a database driven design for an RPG System, from character creation, event flows, item creation, etc. This tool kit provides an easy to use, and easy to customize interface and workflow to help others start their own RPG project.

Details about the features can also be found in the download content. 

The features are as follows: 

Overview

RPG Database Manager

• Event flow creation for NPCs, dialogue, shops, triggered events, and zones.

• Create grade based character classes

• Create heroes using customized classes and set the games starting party.

• Create items with a variety of data types and mixed combinations.

• Create configurable weapons/armors

• Create spells and special attacks

• Create Monster Definition Data

• Create Summon Monster Data

o Note: Implementation example not available currently

• Create Monster Spawn Groups for respawnable monster areas.

• Add new map locations for other RPG Editor Elements

NPC Character Generator

• Create characters using different combination of morph targets

• Append shirt, pants, hair, and shoes to the base model

• Change body, shirt, pants, hair, and shoe textures loaded into texture template structures

• Add Custom Character templates to use your own character template models

• Random button to easily generate random characters

Implemented examples

• Active Battle System (button mashing battle type)

• Item usage system

• One spell example

• Stat Leveling System

• Monster Battle AI System

• Party AI System

• 2D Tracker Digital Map System

• Player/Party Interface System

• Battle History Tracking

• Night lamps automatically turning on based on the time of day

• One implemented vehicle: (Hover board)

• Saving and Loading System

• One example of a character melee combo

• Test GUIs Implemented

• Title Screen

• Game Menu with radar

• Battle Menu

• Pause menu

o Party Display / Equipment

o Items

o Map

 Hex Map 2.0 – Uses a hex grid to dynamically generate a hex height map of the area around you, as well as marking points of interest on the map.

o Options

• Save Menu

• Load Menu

• Inn/Item/Armor Store Menu

• Game Over Menu



RPG Engine ToolKit:

https://www.unrealengine.com/marketplace/rpg-engine-toolkit

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Unreal Engine 4 - RPG Engine Toolkit Tech Demo

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